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Aug 19, 2013

surreal/scifi futuristic metropolis

Hello again.. not very savvy on how this blog stuff works so i don't know if i should keep editing the previous post or just making new ones... but ohh well...

Well.. its been a while since the last activity... mainly because Ive been learning about "linear workflow" and how to implement a linear workflow in mental ray.. I think i'm finally getting it. its just a little hard to let go of old tricks and techniques and implement new and i guess improved techniques........(I'm sure that teaching this is going to be a world in its own hehe..) but anyways... here are some progress stills of the project.


this was an early lighting and color scheme test for the city



this one is a wip of the first texturing/shading pass.


and then i stopped since i needed an interior for a class.. sooo i decided to add an interior so here are some screen-caps of the development of such.




lastly.. although still in the works. "since i am not sure yet if i want to marry this two project together... here is a comp test of both exterior and interior.



i am still not very sure about the results so i am going to be fleshing out the interior first and then. I'll come back to the exterior but Im not sure yet if i am going to be treating them as one big project or just two separate projects... we'll see what happens :P.

thanks and i hope you you like where this is going :)






Aug 8, 2013

surreal/scifi futuristic metropolis

long time no updates... here is a screencap of a small project i took on for myself. It is a 3d version of this incredible concept art i found online... i remember seeing it a while back and i was awestruck by it.. time passed and i forgot about that concept..... then... recently, I had to create content for a new class i am teaching for the MFA at DMAC... so i thought it would be cool to create this surreal cityscape for the bg of the project...... as i was doing research on references and inspiration i came across the same concept art i had seen a while back. and again.. i was awestruck.. sooo.. i decided to tackle it....
ive been working on this for like 3 weeks now.. ( off and on at night) the modeling of the BG is almost complete... the base textures and base lighting is done but it needs to go through a refinement... anyways.. here is a maya screencap without textures...

will post back in once there is significant progress :D

Bye...